Sharky's Heavy Metal Blender Material Pack
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Some procedural materials for Blender. Materials with a number are just the the Hex code for the color. With the rainbow metal material, just join together a number of meshes and assign that material, and it will spread the gradient over the the meshes. You can also through the shader editor create you own gradients. In Blender go to Edit -> Preferences -> File Paths -> Asset Libraries and add the BDSF.blend as an asset library. Requires Blender 3.0 ->.
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